﻿using System;
using UnityEngine;
using System.Collections.Generic;


[Serializable]

//技能类
public class SkillItem
{


    public int id;
    public string name;

    public string desc;
    public int quantity;
    public string icon;
    public string type;
   

    public override string ToString()
    {
        return JsonUtility.ToJson(this);
    }

}

